A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man.
Greg FoderaroAshleigh SwinglerSilvia FerrariPublished in: CIG (2012)
Keyphrases
- pac man
- path planning
- video games
- pursuit evasion
- game tree search
- game playing
- mobile robot
- learning experience
- collision avoidance
- path planning algorithm
- dynamic environments
- game play
- educational games
- obstacle avoidance
- dynamic and uncertain environments
- computer games
- multi robot
- robot path planning
- path planner
- motion planning
- degrees of freedom
- multiple robots
- path finding
- optimal path
- potential field
- configuration space
- learning tools
- autonomous vehicles
- game tree
- aerial vehicles
- serious games
- collision free
- state space