Incorporating digital games into anti-drug material: non-drug-addicted learners vs. drug-addicted learners.
Tzu-Chi YangMeng Chang ChenSherry Y. ChenPublished in: Univers. Access Inf. Soc. (2020)
Keyphrases
- digital games
- learning environment
- learning systems
- learning process
- educational contexts
- game based learning
- learning materials
- digital game based learning
- e learning
- drug discovery
- learning scenarios
- hong kong
- secondary school
- learning games
- learning contexts
- learning styles
- learning activities
- learning processes
- serious games
- learning resources
- learning outcomes
- learning experience