Engaging students in blended and online collaborative courses at university level through Second Life: comparative perspectives and instructional affordances.
Nikolaos PellasIoannis KazanidisPublished in: New Rev. Hypermedia Multim. (2014)
Keyphrases
- online collaborative
- university level
- engaging students
- learning environment
- university courses
- virtual world
- learning outcomes
- collaborative learning
- learning activities
- e learning
- knowledge building
- learning process
- instructional design
- blended learning
- learning systems
- social software
- online learning
- distance education
- higher education
- instructional strategies
- faculty members
- learning processes
- video games
- learning community
- cooperative learning
- secondary school
- collaborative problem solving
- virtual environment
- learning content
- learning scenarios
- software engineering
- computer mediated communication
- computer games
- communication tools
- learning strategies
- mobile phone
- multimedia