Exploring characteristics of students' emotions, flow and motivation in a math game competition.
Kristian KiiliAntero LindstedtManuel NinausPublished in: GamiFIN (2018)
Keyphrases
- teachable agent
- tutoring system
- student motivation
- role playing
- helping students
- educational games
- game based learning
- grade students
- simulation game
- life long learning
- mathematical problem solving
- video games
- high school
- learning styles
- learning experience
- intrinsic motivation
- affective states
- mobile games
- mathematics learning
- high school students
- learning environment
- elementary school students
- undergraduate students
- game playing
- game design
- collaborative learning
- college students
- e learning
- digital games
- adventure game
- middle school mathematics
- learning process
- role play
- intelligent tutoring systems
- game play
- virtual world
- cognitive processes
- english vocabulary
- intelligent tutors
- positive attitude
- computer games
- distance learning
- board game
- community college
- higher education
- mobile learning
- learning activities
- individual differences
- serious games
- learning outcomes
- nash equilibrium
- learning scenarios