Multimodal virtual reality platform for the rehabilitation of phantom limb pain.
Naoki WakeYuko SanoReishi OyaMasahiko SumitaniShin-ichiro KumagayaYasuo KuniyoshiPublished in: NER (2015)
Keyphrases
- virtual reality
- three dimensional
- virtual environment
- virtual reality environments
- virtual laboratory
- computer graphics
- augmented reality
- computer animation
- virtual world
- real time
- interactive virtual
- photorealistic
- virtual humans
- collaborative virtual environments
- virtual training
- virtual museum
- multi modal
- virtual space
- data mining
- digital libraries
- metadata
- force feedback
- visual data mining
- multi view
- user interface
- virtual reality technology
- multi sensory
- image processing
- computer generated forces