Architecture and Design Patterns for Distributed, Scalable Augmented Reality and Wearable Technology Systems.
Will GuestFridolin WildDaniele Di MitriRoland KlemkeJaakko KarjalainenKaj HelinPublished in: TALE (2019)
Keyphrases
- augmented reality
- design patterns
- learning games
- distributed systems
- software architecture
- key technologies
- mixed reality
- real scenes
- human computer interaction
- virtual objects
- input device
- software engineering
- object oriented
- expert systems
- markerless
- design requirements
- camera tracking
- live video
- real world
- tangible interaction
- real environment
- process model
- virtual reality
- user interface
- case study
- artificial intelligence