A geometry-aware compression of 3D mesh texture with random access.
Navid Mahmoudian BidgoliThomas MaugeyAline RoumyFatemeh NasiriFrédéric PayanPublished in: PCS (2019)
Keyphrases
- random access
- d mesh
- view dependent
- texture map
- texture mapping
- scene geometry
- three dimensional
- d objects
- shape descriptors
- surface properties
- skeleton extraction
- image coding algorithm
- photorealistic
- geometric properties
- multiple views
- image based rendering
- real objects
- optical flow
- d scene
- medical images
- surface model
- object recognition
- head tracking
- image processing