Accelerating Anisotropic Mesh Adaptivity on nVIDIA's CUDA Using Texture Interpolation.
Georgios RokosGerard GormanPaul H. J. KellyPublished in: Euro-Par (2) (2011)
Keyphrases
- parallel implementation
- compute unified device architecture
- graphics processors
- graphics hardware
- texture mapping
- gpu implementation
- d mesh
- missing pixels
- texture features
- texture information
- times faster
- texture classification
- texture analysis
- parallel computing
- linear interpolation
- parallel computation
- view dependent
- early vision
- parallel algorithm
- general purpose
- image interpolation
- interpolation method
- texture images
- anisotropic diffusion
- cpu implementation
- real time
- object based video
- diffusion filtering
- diffusion equation
- gabor filters
- image regions
- gray level
- scale space
- image segmentation
- image processing