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Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games.

Raphael KimSiobhan ThomasRoland van DierendonckNick Bryan-KinnsStefan Poslad
Published in: FDG (2020)
Keyphrases
  • real time
  • expert systems
  • user interface
  • data sets
  • website
  • case study
  • lessons learned
  • software architecture
  • video games
  • design methodology
  • game engine