Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions.
Shao-Chen ChangGwo-Jen HwangPublished in: Comput. Educ. (2018)
Keyphrases
- augmented reality
- learning process
- learning games
- face to face collaborative learning
- secondary school
- learning community
- learning analytics
- virtual objects
- mixed reality
- learning experience
- mobile learning
- elementary school
- learning systems
- computer vision
- human computer interaction
- learning platform
- collaborative learning
- learning environment
- science education
- science classroom
- e learning
- three dimensional
- science learning
- blended learning
- artificial intelligence
- virtual reality
- multi user
- learning content
- real environment
- attitudes toward
- conceptual understanding
- image processing
- learning scenarios
- learning styles
- remote collaboration