Investigating Middle School Students' Early Learning Experience of Computer Science through Creating Apps for Social Good.
Gillian BauschLijun NiElizabeth Thomas-CappelloFred MartinBernardo FelicianoFoozieh MirderikvandPublished in: SIGCSE (1) (2024)
Keyphrases
- m learning
- learning experience
- middle school students
- computer science
- mobile learning
- mobile applications
- e learning
- learning outcomes
- learning tools
- middle school
- learning process
- positive attitude
- video games
- social interaction
- pilot study
- science education
- learning styles
- learning resources
- learning design
- learning scenarios
- critical thinking
- learning processes
- learning community
- mobile phone
- language learning
- collaborative activities