The Impact of Motion and Delay on Selecting Game Targets with a Mouse.
Mark ClaypoolAndy CockburnCarl GutwinPublished in: ACM Trans. Multim. Comput. Commun. Appl. (2020)
Keyphrases
- motion estimation
- image sequences
- motion analysis
- motion model
- moving target
- optical flow
- camera motion
- multiple target tracking
- human motion
- motion segmentation
- motion field
- space time
- computer games
- motion tracking
- game playing
- game design
- motion patterns
- moving objects
- game based learning
- user interface
- educational games
- nash equilibrium
- motion detection
- motion parameters
- medical images
- video games
- serious games
- multi view
- game theory
- multiple targets