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Online and hybrid university-level courses with the utilization of Second Life: Investigating the factors that predict student choice in Second Life supported online and hybrid university-level courses.

Nikolaos PellasIoannis Kazanidis
Published in: Comput. Hum. Behav. (2014)
Keyphrases
  • university level
  • university courses
  • online learning
  • video games
  • virtual world
  • secondary school
  • game playing
  • online environment
  • faculty members