A Desktop Virtual Reality System with Physical Animation and Glove Interaction.
Jacopo AleottiStefano CaselliPublished in: VRIPHYS (2008)
Keyphrases
- virtual reality
- virtual space
- computer graphics
- computer animation
- virtual humans
- virtual environment
- collaborative virtual environments
- input device
- augmented reality
- virtual world
- user interface
- computer interface
- interactive virtual
- three dimensional
- motion capture
- haptic interaction
- physical world
- multi sensory
- computer vision
- human computer interaction
- virtual training
- image processing
- virtual reality technology
- visual data mining
- photorealistic
- pattern recognition
- complex scenes
- multi user
- signal processing
- tangible user interface