A Single (Unified) Shader GPU Microarchitecture for Embedded Systems.
Victor Moya Del BarrioCarlos GonzálezJordi RocaAgustín FernándezRoger EspasaPublished in: HiPEAC (2005)
Keyphrases
- embedded systems
- computing power
- low cost
- embedded devices
- resource limited
- processing power
- embedded software
- real time image processing
- real time systems
- communication technologies
- hardware software
- graphics hardware
- parallel implementation
- flash memory
- consumer electronics
- real time
- hw sw
- embedded real time systems
- safety critical
- field programmable gate array
- parallel computing
- parallel processing
- software systems
- database systems