An integrated way of using a tangible user interface in a classroom.
Sébastien CuendetJessica Dehler-ZuffereyGiulia OrtolevaPierre DillenbourgPublished in: Int. J. Comput. Support. Collab. Learn. (2015)
Keyphrases
- tangible user interface
- virtual reality
- augmented reality
- collaborative learning
- elementary school
- deaf students
- learning activities
- student learning
- pilot study
- learning environment
- online learning
- middle school
- professional development
- classroom environment
- classroom teaching
- teaching learning
- virtual environment
- learning process
- game based learning
- technology enhanced
- computer vision
- foreign language
- mobile learning
- primary school
- science classroom
- mobile phone
- three dimensional
- image processing