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Experience it, draw it, rate it: capture children's experiences with their drawings.
Diana Yifan Xu
Janet C. Read
Gavin Sim
Barbara McManus
Published in:
IDC (2009)
Keyphrases
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personal experiences
language skills
experience gained
case study
computer games
personal experience
line drawings
educational software
artificial intelligence
user experience
genetic algorithm
past experience
pilot study
children learn
young children
sampling rate
language learning
virtual world
learning algorithm