Virtual and augmented reality for rich interaction with cultural heritage sites: A case study from the Roman Theater at Byblos.
Georges YounesRany KahilMayssa JalladDaniel C. AsmarImad H. ElhajjGeorge TurkiyyahHowayda Al-HarithyPublished in: Digit. Appl. Archaeol. Cult. Heritage (2017)
Keyphrases
- augmented reality
- cultural heritage
- virtual objects
- human computer interaction
- digital libraries
- virtual museum
- mixed reality
- input device
- virtual reality
- multimedia
- web based technologies
- real environment
- live video
- cidoc crm
- multi user
- real scenes
- virtual environment
- camera tracking
- head mounted display
- digital archives
- molecular structures
- virtual world
- learning games
- user interface