A versatile stereo implementation on commodity graphics hardware.
Ruigang YangMarc PollefeysPublished in: Real Time Imaging (2005)
Keyphrases
- graphics hardware
- real time stereo
- graphics processing units
- real time
- volume rendering
- processing speed
- image based rendering
- texture mapping
- computer vision
- stereo vision
- efficient implementation
- parallel processing
- three dimensional
- image processing
- times faster
- image space
- stereo matching
- d scene
- detection algorithm
- viewpoint
- high quality