Teachers' Adoption of Embodied Learning Digital Games with an Inclusive Education Approach: Lessons Learnt from the INTELed Project in Spain.
Alejandra Martínez-MonésSara Villagrá-SobrinoEva María Fernández FaundezMaría Jiménez RuizPublished in: HCI (26) (2020)
Keyphrases
- digital games
- secondary school
- digital game based learning
- learning community
- learning games
- game based learning
- learning environment
- foreign language learners
- engineering education
- role play
- technology enhanced
- learning process
- learning tools
- serious games
- computer games
- elementary school
- educational contexts
- educational games
- game design
- teacher education
- learning scenarios
- teacher training
- game play
- case study
- learning sciences
- primary school
- hong kong
- problem based learning
- learning algorithm
- professional development
- learning analytics
- learning management systems
- mobile learning
- online learning
- technology enhanced learning
- hybrid learning
- educational settings
- social interaction
- learning outcomes
- learning systems
- learning styles
- e learning