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An Open-Ended and Interactive Learning Using Logic Building System with Four-Frame Comic Strip.

Kayo KawamotoYusuke HayashiTsukasa Hirashima
Published in: HCI (5) (2016)
Keyphrases
  • open ended
  • interactive learning
  • learning outcomes
  • interactive video
  • multiple choice
  • logic programming
  • computer technology
  • inquiry learning
  • content analysis
  • data analysis
  • video frames