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Tracing Bodies Through Liminal Blends during Play-based Inquiry in a Mixed Reality Environment.
Danielle T. Keifert
Noel Enyedy
Joshua A. Danish
Christine Lee
Maggie Dahn
Lindsay Lindberg
Published in:
ICLS (2018)
Keyphrases
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mixed reality
virtual world
intelligent environments
augmented reality
real environment
dynamic environments
distance learning
computer generated imagery
real time
virtual humans
digital museum
artificial intelligence
computer vision
human computer interaction
ambient intelligence