A Hybrid GPU Rendering Pipeline for Alias-Free Hard Shadows.
Stefan HertelKai HormannRüdiger WestermannPublished in: Eurographics (Areas Papers) (2009)
Keyphrases
- graphics hardware
- real time
- real time rendering
- cluster of workstations
- graphics processors
- ray casting
- computer graphics
- image based rendering
- high quality
- parallel implementation
- high fidelity
- d scene
- volume rendering
- parallel computing
- image synthesis
- rendered images
- computer vision
- data sets
- neural network
- specular highlights
- hybrid approaches
- gpu implementation
- ray tracing
- single image
- texture mapping
- light source