Developing a game-based learning curriculum for "Big Data" in middle school (abstract only).
Allison G. Martínez-ArochoPhilip Sheridan BuffumKristy Elizabeth BoyerPublished in: SIGCSE (2014)
Keyphrases
- big data
- game based learning
- middle school
- video games
- high school
- educational games
- game design
- game play
- cloud computing
- high school students
- learning experience
- data analysis
- school education
- hong kong
- science education
- data management
- data processing
- game playing
- science learning
- social media
- computer technology
- digital games
- learning outcomes
- computer games
- technology enhanced
- mobile learning
- business intelligence
- learning process
- virtual world
- serious games
- attitudes toward
- learning tools
- learning processes
- databases
- higher education
- knowledge discovery
- learning environment
- student learning
- learning technologies
- technology enhanced learning
- statistically significant
- information processing
- software engineering
- e learning
- peer assessment
- machine learning