An Empirical Study of the "Prototype Walkthrough": A Studio-Based Activity for HCI Education.
Christopher D. HundhausenDana FairbrotherMarian PetrePublished in: ACM Trans. Comput. Hum. Interact. (2012)
Keyphrases
- human computer interaction
- media technology
- e learning
- st century
- distance education
- junior high school students
- higher education
- human activities
- educational technology
- problem based learning
- distance learning
- test bed
- mobile learning
- continuing education
- multimedia
- knowledge society
- activity patterns
- social networks
- human computer interactions
- university level
- human computer
- educational institutions
- human factors
- web based learning