On multiuser perspectives in passive stereographic virtual environments.
Paolo TripicchioClaudio LoconsoleAndrea PiarulliEmanuele RuffaldiFranco TecchiaMassimo BergamascoPublished in: Comput. Animat. Virtual Worlds (2014)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- collision detection
- virtual training
- physical environment
- learning processes
- wide angle
- virtual characters
- interaction model
- role play
- human computer interaction
- online learning
- serious games
- user interface
- virtual learning environments
- image sequences
- virtual space
- virtual objects
- real world