Effects of Joystick Mapping and Field-of-View on Human Performance in Virtual Walkthroughs.
Jean-François LapointePublished in: 3DPVT (2002)
Keyphrases
- field of view
- high resolution
- image acquisition
- multiple cameras
- single camera
- ego motion
- image resolution
- omnidirectional camera
- panoramic images
- wide field of view
- region of interest
- augmented reality
- virtual reality
- virtual environment
- viewpoint
- wide angle
- catadioptric cameras
- consistent labeling
- peripheral vision