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Self-Shadowing of Dynamic Scenes with Environment Maps using the GPU.
Martin Knuth
Arnulph Fuhrmann
Published in:
WSCG (Full Papers) (2005)
Keyphrases
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dynamic scenes
real time
multi view
static scenes
space time
video camera
moving objects
motion segmentation
video sequences
background subtraction
exposure fusion
moving camera
three dimensional
maximum likelihood
appearance model
camera setups