Sick in the Car, Sick in VR? Understanding How Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness.
Oliver HeinPhilipp A. RauschnabelMariam HassibFlorian AltPublished in: INTERACT (2) (2023)
Keyphrases
- virtual reality
- real world
- virtual environment
- wide range
- space time
- data sets
- augmented reality
- motion analysis
- virtual world
- image sequences
- virtual training
- virtual space
- case study
- optical flow
- haptic device
- motion tracking
- camera motion
- computer graphics
- motion model
- motion field
- data mining
- motion parameters
- motion planning
- motion capture
- eye gaze
- head motion
- three dimensional
- feature points