Navigation and exploration in 3D-game automated play testing.
I. S. W. B. PrasetyaMaurin VosholTom TanisAdam SmitsBram SmitJacco van MourikMenno KlunderFrank HoogmoedStijn HinlopenAugust van CasterenJesse van de BergNaraenda G. W. Y. PrasetyaSamira ShirzadehhajimahmoodSaba Gholizadeh AnsariPublished in: A-TEST@ESEC/SIGSOFT FSE (2020)
Keyphrases
- game playing
- imperfect information
- online game
- american football
- search based testing
- minimax search
- game players
- pac man
- board game
- semi automated
- game theory
- human players
- multi player
- card game
- game mechanics
- video games
- serious games
- fully automated
- computer games
- games played
- game play
- general game playing
- nash equilibrium
- test data
- exploratory search
- real time strategy games
- obstacle avoidance
- game development
- neural network
- resource allocation
- game design
- game theoretic
- virtual world
- game tree search
- test set
- learning outcomes
- educational games
- opponent modeling
- role playing
- test suite
- robot navigation
- software testing
- information space
- game tree