Scene-motion thresholds during head yaw for immersive virtual environments.
Jason JeraldMary C. WhittonFrederick P. Brooks Jr.Published in: ACM Trans. Appl. Percept. (2012)
Keyphrases
- head orientation
- immersive virtual environments
- human body
- image sequences
- relative position
- moving objects
- object motion
- visual data
- image motion
- dynamic scenes
- motion capture
- moving camera
- video sequences
- human motion
- consecutive frames
- calibrated cameras
- motion features
- upper body
- d scene
- camera motion
- motion analysis
- viewing direction
- space time
- synthetic characters
- camera setup
- motion model
- optical flow
- uncalibrated cameras
- video scene
- motion estimation
- ego motion
- ground plane
- single image
- head motion
- motion detection
- motion parameters
- motion segmentation
- three dimensional
- head movements
- motion field
- pose estimation