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The role of materiality in tangibles for young children's digital art drawings.

Janelle AritaJinsil Hwaryoung SeoSharon Lynn ChuFrancis K. H. Quek
Published in: IDC (2015)
Keyphrases
  • young children
  • early years
  • children learn
  • primary school
  • early childhood
  • neural network
  • three dimensional
  • grounded theory
  • genetic algorithm
  • information systems
  • computer software