Do Performance Goals Lead Students to Game the System?
Ryan Shaun BakerIdo RollAlbert T. CorbettKenneth R. KoedingerPublished in: AIED (2005)
Keyphrases
- role playing
- game based learning
- simulation game
- adventure game
- learning experience
- learning environment
- mobile games
- role play
- video games
- student learning
- game based learning environment
- game theory
- higher education
- intelligent tutoring systems
- high school students
- undergraduate students
- university students
- computer games
- distance education
- online course
- learning objectives
- learning goals
- learning styles
- learning activities
- university level
- game theoretic
- college students
- learning outcomes
- high school
- serious games
- virtual world
- problem based learning
- board game
- educational games
- elementary school students
- game play
- programming course
- control group
- e learning
- computer supported collaborative learning
- pilot study
- science education
- mobile learning
- students learning
- learning games
- game playing
- teachable agent
- distance learning
- game mechanics
- online learning
- graduate students
- pedagogical design
- facilitate learning
- learning scenarios
- learning platform
- grade students
- science learning
- secondary school
- digital games
- game design