Illegitimate practices as legitimate participation: game cheat sites in a teen virtual world.
Deborah A. FieldsYasmin B. KafaiPublished in: CSCL (2007)
Keyphrases
- virtual world
- virtual environment
- social context
- multi user
- virtual communities
- virtual reality
- game based learning
- online game
- website
- physical world
- decision making
- mixed reality
- case study
- socio technical systems
- virtual humans
- virtual space
- situated learning
- immersive environments
- contextual information
- reinforcement learning
- social practices