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A hardware architecture for surface splatting.
Tim Weyrich
Simon Heinzle
Timo Aila
Daniel Bernhard Fasnacht
Stephan Oetiker
Mario Botsch
Cyril Flaig
Simon Mall
Kaspar Rohrer
Norbert Felber
Hubert Kaeslin
Markus H. Gross
Published in:
ACM Trans. Graph. (2007)
Keyphrases
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hardware architecture
hardware implementation
hardware architectures
three dimensional
d objects
volume rendering
real time
feature extraction
statistical shape model
image based rendering