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A hardware architecture for surface splatting.

Tim WeyrichSimon HeinzleTimo AilaDaniel Bernhard FasnachtStephan OetikerMario BotschCyril FlaigSimon MallKaspar RohrerNorbert FelberHubert KaeslinMarkus H. Gross
Published in: ACM Trans. Graph. (2007)
Keyphrases
  • hardware architecture
  • hardware implementation
  • hardware architectures
  • three dimensional
  • d objects
  • volume rendering
  • real time
  • feature extraction
  • statistical shape model
  • image based rendering