On the potential of physics-based animation for task programming in virtual reality.
Jacopo AleottiStefano CaselliPublished in: ICRA (2009)
Keyphrases
- virtual reality
- computer animation
- computer graphics
- virtual humans
- virtual environment
- photorealistic
- programming language
- three dimensional
- virtual world
- augmented reality
- virtual reality technology
- interactive virtual
- multi sensory
- virtual museum
- virtual training
- metadata
- visual data mining
- force feedback
- collaborative virtual environments
- programming education
- deformable models
- computer vision
- virtual reality environments
- tangible user interface