Discovering usage behaviors and engagement in an Educational Virtual World.
Juan Cruz-BenitoRoberto TherónFrancisco J. García-PeñalvoEmiliana Pizarro LucasPublished in: Comput. Hum. Behav. (2015)
Keyphrases
- virtual world
- face to face interactions
- virtual learning environments
- game based learning
- virtual environment
- virtual reality
- multi user
- student engagement
- physical world
- digital games
- multimedia
- mixed reality
- social context
- educational games
- virtual agents
- virtual communities
- learning process
- e learning
- serious games
- educational technology
- social sciences
- information seeking
- human behavior
- learning analytics
- computer mediated communication
- social interaction
- learning environment