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Ray Shooting in Polygons Using Geodesic Triangulations.
Bernard Chazelle
Herbert Edelsbrunner
Michelangelo Grigni
Leonidas J. Guibas
John Hershberger
Micha Sharir
Jack Snoeyink
Published in:
Algorithmica (1994)
Keyphrases
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ray tracing
distance transform
geodesic distance
shortest path
convex hull
minimum length
image editing
image processing
ray casting
minkowski sum
geometric objects
black and white
riemannian metric
light field
dimensionality reduction
curvature flow
digital convexity
three dimensional