Concept for Rendering Optimizations for Full Human Field of View HMDs.
Daniel PohlNural ChoudhuryMarkus AchtelikPublished in: VR (2018)
Keyphrases
- field of view
- single camera
- image resolution
- high resolution
- multiple cameras
- image acquisition
- ego motion
- computer graphics
- real time
- omnidirectional camera
- image mosaicing
- region of interest
- wide angle
- peripheral vision
- fisheye lens
- calibration method
- image processing
- catadioptric cameras
- high quality
- camera placement
- three dimensional