Players' Expertise and Competition with Others Shape the Satisfaction of Competence Needs, Gaming Gratifications, and Contingent Self-Esteem in a Gaming Context.
Snezhanka KazakovaVeroline CaubergheMario PandelaerePatrick De PelsmackerPublished in: Cyberpsychology Behav. Soc. Netw. (2014)
Keyphrases
- game play
- game players
- multi player
- video games
- computer games
- virtual environment
- educational games
- game playing
- contextual information
- games played
- shape analysis
- shape descriptors
- shape features
- user satisfaction
- context sensitive
- shape model
- computer vision
- neural network
- context aware
- current situation
- image segmentation
- information systems