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Opponent Behaviour Recognition for Real-Time Strategy Games.
Froduald Kabanza
Philipe Bellefeuille
Francis Bisson
Abder Rezak Benaskeur
Hengameh Irandoust
Published in:
Plan, Activity, and Intent Recognition (2010)
Keyphrases
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real time strategy games
imperfect information
recognition rate
recognition accuracy
object recognition
case based planning
multi agent
feature extraction
game playing
face recognition
decision problems
game theory