An Efficient Point Rendering Using Octree and Texture Lookup.
Yun-Mo KooByeong-Seok ShinPublished in: ICCSA (3) (2005)
Keyphrases
- texture mapping
- data structure
- texture synthesis
- texture images
- implicit surfaces
- d objects
- gray level
- ray casting
- three dimensional objects
- texture analysis
- texture classification
- point cloud
- texture information
- photorealistic
- texture features
- computer graphics
- high quality
- view dependent
- real time
- texture segmentation
- high fidelity
- hierarchical representation