Using Behavior Objects to Manage Complexity in Virtual Worlds.
Martin CernýTomás PlchMatej MarkoJakub GemrotPetr OndrácekCyril BromPublished in: IEEE Trans. Comput. Intell. AI Games (2017)
Keyphrases
- virtual world
- virtual environment
- virtual objects
- virtual agents
- virtual reality
- multi user
- mixed reality
- physical world
- worst case
- moving objects
- computational complexity
- virtual communities
- virtual learning environments
- game based learning
- social context
- multiple objects
- real objects
- social sciences
- data objects
- learning styles
- information technology