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Using Gamification to Motivate Students with Dyslexia.

Daniel GoochAsimina VasalouLaura BentonRilla Khaled
Published in: CHI (2016)
Keyphrases
  • user experience
  • game mechanics
  • serious games
  • game design
  • case study
  • real world
  • relational databases
  • object oriented
  • business process