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Extending and Evaluating the Use-Modify-Create Progression for Engaging Youth in Computational Thinking.

Fred MartinIrene A. LeeNicholas LytleSue SentanceNatalie Lao
Published in: SIGCSE (2020)
Keyphrases
  • computational thinking
  • game design
  • educational games
  • learning algorithm
  • learning process
  • learning tools