Gamifying informal learning activities using interactive displays: an empirical investigation of students' learning and engagement.
Ioannis LeftheriotisMichail N. GiannakosLetizia JaccheriPublished in: Smart Learn. Environ. (2017)
Keyphrases
- learning activities
- students learning
- learning platform
- learning environment
- activity theory
- cognitive skills
- learning outcomes
- learning processes
- mobile learning
- mobile devices
- e learning
- learning objects
- learning process
- learning scenarios
- game based learning
- learning content
- learning design
- collaborative activities
- language learning
- computer mediated communication
- web based learning
- teaching methods