Assessing implicit science learning in digital games.
Elizabeth RoweJodi Asbell-ClarkeRyan S. BakerMichael EagleAndrew HicksTiffany BarnesRebecca BrownTeon EdwardsPublished in: Comput. Hum. Behav. (2017)
Keyphrases
- science learning
- digital games
- learning environment
- science education
- pilot study
- student learning
- educational games
- learning tools
- digital game based learning
- technology enhanced
- game based learning
- computer games
- science instruction
- digital educational games
- elementary school
- game design
- virtual world
- foreign language learners
- concept mapping
- serious games
- high school students
- game play
- digital media
- learning process
- learning management systems
- learning systems
- e learning
- machine learning
- learning content
- learning scenarios
- video games
- case study