Reorient the Gazed Scene Towards the Center: Novel Virtual Turning Using Head and Gaze Motions and Blink.
Yoshikazu OnukiItsuo KumazawaPublished in: VR (2019)
Keyphrases
- eye tracking
- head motion
- gaze estimation
- gaze direction
- corneal reflections
- head mounted
- camera setup
- optical axis
- video sequences
- head movements
- eye gaze
- eye tracker
- image sequences
- eye movements
- eye tracking data
- dynamic scenes
- infrared light
- moving objects
- d scene
- image motion
- visual attention
- human computer interaction
- virtual environment
- eye detection
- eye position
- virtual reality
- multiple moving objects
- augmented reality
- single image
- gaze tracking
- three dimensional
- visual search
- virtual camera
- virtual view
- object motion
- virtual objects
- user interface
- hand movements
- pupil size
- head mounted display
- depth images
- camera motion
- motion model