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Fast Texture Mapping Adjustment via Local/Global Optimization.

Wei LiHuajun GongRuigang Yang
Published in: IEEE Trans. Vis. Comput. Graph. (2019)
Keyphrases
  • global optimization
  • texture mapping
  • computer graphics
  • graphics hardware
  • image based rendering
  • d objects
  • particle swarm optimization
  • d mesh
  • human faces
  • photorealistic
  • vision system
  • stereo matching