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Fast Texture Mapping Adjustment via Local/Global Optimization.
Wei Li
Huajun Gong
Ruigang Yang
Published in:
IEEE Trans. Vis. Comput. Graph. (2019)
Keyphrases
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global optimization
texture mapping
computer graphics
graphics hardware
image based rendering
d objects
particle swarm optimization
d mesh
human faces
photorealistic
vision system
stereo matching