Learning outcome dependency on contemporary ICT in the New Zealand middle school classroom.
Claire TimpanyNicholas VanderschantzPublished in: CHINZ (2011)
Keyphrases
- middle school
- learning outcomes
- learning experience
- randomly assigned
- video games
- collaborative learning
- learning environment
- learning processes
- middle school students
- science learning
- high school
- open ended
- high school students
- learning styles
- science education
- science curriculum
- multimedia learning
- computer technology
- learning opportunities
- learning gains
- student achievement
- science classroom
- game based learning
- concept maps
- learning tools
- e learning
- learning scenarios
- mobile phone